Room 01
The Mortician's Secret
A 1970s undertaker's basement. You are not the guest.
The cold storage cellar
You wake on the cold concrete floor of a disused mortuary cellar. The steel door behind you has sealed shut, and somewhere above, the undertaker is finishing his rounds. Solve the sequence of puzzles hidden among body drawers, embalming tools, and hanging meat hooks before he descends to collect you.
Room 02
Ward 13 Quarantine
The airlock is failing. The outbreak is inside.
The emergency lights flicker across rows of empty gurneys as the quarantine alarm blares. The facility's airlock has malfunctioned, and the containment protocol is set to lock permanently in 60 minutes. Navigate the clinical corridors, bypass the biohazard locks, and override the system before you are sealed in with whatever the ward was holding.
Ward 13 Quarantine
60 minutes · Difficulty: Hard · 2–6 players · Terror Mode available. Recommended for groups who like high-stakes, high-noise scenarios.
Biohazard set design
Period-accurate medical equipment, contaminated signage, and a soundscape that never lets you forget the clock.
The choice
Compare the experience
Both rooms run 60 minutes, are rated Hard, and accommodate 2–6 players. Terror Mode is available on each. Choose the setting that unsettles you most.
- 01
The Mortician's Secret
60 min · Hard · 2-6 players · Terror Mode available
- 02
Ward 13 Quarantine
60 min · Hard · 2-6 players · Terror Mode available